We have gathered a party and are venturing forth

Lavapotion was founded by a bunch of games and TV-industry veterans with a passion for board games, epic fantasy novels and old school strategy titles. As our team grows we are looking to work with individuals who complement ourselves and add to our perspective. 

Patrik Liljecrantz, Paladin programmer A multifaceted developer with production experience from over 75 games with front-end, network and tools programming, product ownership and scrum master, as well as 3D modeling, rigging, animation, texturing and writing shaders and effects.

Patrik Liljecrantz,
Paladin programmer

A multifaceted developer with production experience from over 75 games with front-end, network and tools programming, product ownership and scrum master, as well as 3D modeling, rigging, animation, texturing and writing shaders and effects.

Carl Toftfelt, Warrior designer Coming from the Theatre, Film and TV-industry and making the leap to game production. Carl has worked for fifteen years in the "biz" with hundreds of different productions, ranging from tiny web-series and plays to bigger TV-shows and movies as an actor, director and script writer.

Carl Toftfelt,
Warrior designer

Coming from the Theatre, Film and TV-industry and making the leap to game production. Carl has worked for fifteen years in the "biz" with hundreds of different productions, ranging from tiny web-series and plays to bigger TV-shows and movies as an actor, director and script writer.

Magnus Alm, Rogue designer With 10 years in the games industry, Magnus has worked with everything from design to marketing. First and foremost he has focused on building great teams and making sure that those teams deliver great games, on time and budget.

Magnus Alm,
Rogue designer

With 10 years in the games industry, Magnus has worked with everything from design to marketing. First and foremost he has focused on building great teams and making sure that those teams deliver great games, on time and budget.

Niklas Borglund, Wizard programmer With extensive experience from mobile games, Niklas has worked with several different languages and game engines during the years. He is a big fan of coding practises that create higher quality products with a focus on system architecture.

Niklas Borglund,
Wizard programmer

With extensive experience from mobile games, Niklas has worked with several different languages and game engines during the years. He is a big fan of coding practises that create higher quality products with a focus on system architecture.