Working at Lavapotion

It’s all about the passion for making great strategy games. We create games that we would love to play ourselves, using SCRUM as our development methodology. Our ambition is to minimize the boring parts of our work. We do this by working with things like automated testing, structure that facilitates creativity and outsourcing most administrative tasks. We firmly believe in continuously building models that help us be effective and have more fun at work.

With that said, we are also firm believers in a healthy work / life balance. We sponsor and encourage employees to exercise. We work reasonable hours at a reasonable pace.

The process is equally important as the goal for us.


Lead artist

As Lead Artist you will design the game’s visual style and direct the production of all visual material throughout the game’s development. You’ll work as part of our SCRUM team along with all other developers, ensuring that we remain true to our mission statement and on track to create an amazing game.
You’ll design everything from UI to particle effects, but you won’t do it all by yourself. As a part of a SCRUM team you’ll have the opportunity to work with every part of the development process. As team we are always focused on the sprint target at hand, and we encourage team members to focus on what’s best for the game, not to necessarily stay within their safe zone. As lead artist you'll also work with managing, inspire and motivate a small team of freelancers producing pixel art and animations for the game.
Please note that while the game is using pixel art, we do not require our lead artist to be a skilled pixel artist. It is more important for us to find an artist with a distinctive and original art style and who can direct the graphic work. With that said, the lead artist must understand and appreciate the requirements and restraints when working with pixels in a game.
Must haves:
Excellent communication skills
Ability to manage freelance graphics artist, time and resources
Experience of working with computer games development in an agile way
Traditional and computer art and design skills, including concept art experience
A good understanding of what makes a game visually appealing and fun to play
Must be proficient with 2D applications such as Photoshop, Illustrator etc.
Solid understanding of motion graphic software such as After Effects and Premier.
Nice to haves:
Passion for strategy games
Game design experience
Unity experience
Pixel art experience
3D art experience
UI and UX experience
Animation experience
Git/SVN experience
SCRUM experience
How to apply:
Send your CV and link to portfolio to and we will get back to you as soon as possible with a worksample.


Pixel artists
We are looking for experienced pixel artists to work with us on a freelance basis. Send an email to with a resume, link to your portfolio and we’ll get back to you as soon as we can.

Work chart - Rough estimate